Motel Simulator Script Cheat

We wanted to upload Motel Simulator Script Cheat to our site for you to have fun in a good game, this game is very enjoyable. To become rich in this game, buy a motel and start business.

You can become very rich by working with your friends. How can I tell you right away? After opening a motel, you can use Motel Simulator Script Cheat to automate all the operations and earn money quickly.

Welcome your customers by making good meals and make your rooms clean and well-maintained.

When your customers are satisfied with you, they will give a lot of money. VE will provide you more customer contribution by recommending it to your friends. Increase capacity by expanding your business Gather more customers by beautifying your motel beaches.

Motel Simulator Script Cheat

Have a lot of fun by earning good money thanks to Motel Simulator Script Cheat. Have fun with your friends in this nice game. Gain a good gaming experience with the Script codes we give you.follow us, recommend to your friends, enjoy the fun by safely copying the Roblox cheats on our site for you, I wish you good games.

Motel Simulator Script Cheat

Fatures Of Motel Simulator Script Cheat:

  • Auto Cook
  • Instant Interaction
  • Change Walkspeed
  • Buy Personal
  • Buy Motel
  • Buy All
  • Energy Test

How To Use Motel Simulator Script Pastebin;

  1. Get the Motel Simulator Script Cheat
  2. Open the Motel Simulator 
  3. Paste the script into exploit, press the inject.
  4. Then, Press Execute.
  5. The Script will run. GG!

Motel Simulator Script Hack:

SCRIPT:

1;

loadstring(game:HttpGet(“https://raw.githubusercontent.com/ThortonEllmers/BabyHub/main/Core.lua”))() 

2;

loadstring(game:HttpGet(“https://raw.githubusercontent.com/JustEzpi/ROBLOX-Scripts/main/Motel_Farm”))()

3;

local Library = loadstring(game:HttpGet(“https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua”))()
local Window = Library.CreateLib(“Motel simulator!”, “DarkTheme”)

local Main = Window:NewTab(“Main”)
local More = Window:NewTab(“More”)

local Cooking = Main:NewSection(“Cooking”)
local Check = Main:NewSection(“Check In & Out”)
local More = More:NewSection(“More things”)
——————————————————————————-

Cooking:NewButton(“Cookies”, “Auto buy Cookies and cook them”, function()
local food = ‘Cookies’ –Bacon, Pizzas, Pancakes, Cookies
local CookTime = 2 –starter is like 3 seconds

local ohString1 = “MotelFunds” –MotelFunds or PersonalFunds
local ohString2 = food
local ohNumber3 = 1 –quantity

game:GetService(“ReplicatedStorage”).Remotes.Supplies:FireServer(ohString1, ohString2, ohNumber3)
wait(.3)

local ohString1 = “Cook”
local ohInstance2 = workspace.Objects.Motel.Kitchen.Stove1
local ohString3 = food

game:GetService(“ReplicatedStorage”).Remotes.Chef:FireServer(ohString1, ohInstance2, ohString3)
wait(CookTime)

local ohNil1 = nil
local ohInstance2 = workspace.Nodes.Breakfast[food][food].Foods
local ohString3 = food

game:GetService(“ReplicatedStorage”).Remotes.Chef:FireServer(ohNil1, ohInstance2, ohString3)
end)
——————————————————————————-

Cooking:NewButton(“Bacon”, “Auto buy Bacons and cook them”, function()
local food = ‘Bacon’ –Bacon, Pizzas, Pancakes, Cookies
local CookTime = 2 –starter is like 3 seconds

local ohString1 = “MotelFunds” –MotelFunds or PersonalFunds
local ohString2 = food
local ohNumber3 = 1 –quantity

game:GetService(“ReplicatedStorage”).Remotes.Supplies:FireServer(ohString1, ohString2, ohNumber3)
wait(.3)

local ohString1 = “Cook”
local ohInstance2 = workspace.Objects.Motel.Kitchen.Stove1
local ohString3 = food

game:GetService(“ReplicatedStorage”).Remotes.Chef:FireServer(ohString1, ohInstance2, ohString3)
wait(CookTime)

local ohNil1 = nil
local ohInstance2 = workspace.Nodes.Breakfast[food][food].Foods
local ohString3 = food

game:GetService(“ReplicatedStorage”).Remotes.Chef:FireServer(ohNil1, ohInstance2, ohString3)
end)

——————————————————————————-

Cooking:NewButton(“Pizzas”, “Auto buy Pizzas and cook them”, function()
local food = ‘Pizzas’ –Bacon, Pizzas, Pancakes, Cookies
local CookTime = 2 –starter is like 3 seconds

local ohString1 = “MotelFunds” –MotelFunds or PersonalFunds
local ohString2 = food
local ohNumber3 = 1 –quantity

game:GetService(“ReplicatedStorage”).Remotes.Supplies:FireServer(ohString1, ohString2, ohNumber3)
wait(.3)

local ohString1 = “Cook”
local ohInstance2 = workspace.Objects.Motel.Kitchen.Stove1
local ohString3 = food

game:GetService(“ReplicatedStorage”).Remotes.Chef:FireServer(ohString1, ohInstance2, ohString3)
wait(CookTime)

local ohNil1 = nil
local ohInstance2 = workspace.Nodes.Breakfast[food][food].Foods
local ohString3 = food

game:GetService(“ReplicatedStorage”).Remotes.Chef:FireServer(ohNil1, ohInstance2, ohString3)
end)

——————————————————————————-

Cooking:NewButton(“Pancakes”, “Auto buy Pancakes and cook them”, function()
local food = ‘Pancakes’ –Bacon, Pizzas, Pancakes, Cookies
local CookTime = 2 –starter is like 3 seconds

local ohString1 = “MotelFunds” –MotelFunds or PersonalFunds
local ohString2 = food
local ohNumber3 = 1 –quantity

game:GetService(“ReplicatedStorage”).Remotes.Supplies:FireServer(ohString1, ohString2, ohNumber3)
wait(.3)

local ohString1 = “Cook”
local ohInstance2 = workspace.Objects.Motel.Kitchen.Stove1
local ohString3 = food

game:GetService(“ReplicatedStorage”).Remotes.Chef:FireServer(ohString1, ohInstance2, ohString3)
wait(CookTime)

local ohNil1 = nil
local ohInstance2 = workspace.Nodes.Breakfast[food][food].Foods
local ohString3 = food

game:GetService(“ReplicatedStorage”).Remotes.Chef:FireServer(ohNil1, ohInstance2, ohString3)
end)

——————————————————————————-

Check:NewButton(“Check In”, “Recommend execute Instant Interact first”, function()
x=-20

y=12

z=88.4

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(x,y,z)
end)
——————————————————————————-

Check:NewButton(“Check Out”, “Recommend execute Instant Interact first”, function()
x=-14

y=12.7

z=88.8

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(x,y,z)
end)
——————————————————————————-

More:NewButton(“Instant Interact”, “Make sure you execute this first”, function()
game:GetService(“ProximityPromptService”).PromptButtonHoldBegan:Connect(function(prompt)
fireproximityprompt(prompt)
end)
end)
——————————————————————————-

More:NewSlider(“Player Speed”, “Control your speed”, 200, 0, function(s) — 500 (MaxValue) | 0 (MinValue)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = s
end)
——————————————————————————-
More:NewToggle(“Full Bright”, “It could be harmful”, function(state)
if state then
if not _G.FullBrightExecuted then

_G.FullBrightEnabled = false

_G.NormalLightingSettings = {
Brightness = game:GetService(“Lighting”).Brightness,
ClockTime = game:GetService(“Lighting”).ClockTime,
FogEnd = game:GetService(“Lighting”).FogEnd,
GlobalShadows = game:GetService(“Lighting”).GlobalShadows,
Ambient = game:GetService(“Lighting”).Ambient
}

game:GetService(“Lighting”):GetPropertyChangedSignal(“Brightness”):Connect(function()
if game:GetService(“Lighting”).Brightness ~= 1 and game:GetService(“Lighting”).Brightness ~= _G.NormalLightingSettings.Brightness then
_G.NormalLightingSettings.Brightness = game:GetService(“Lighting”).Brightness
if not _G.FullBrightEnabled then
repeat
wait()
until _G.FullBrightEnabled
end
game:GetService(“Lighting”).Brightness = 1
end
end)

game:GetService(“Lighting”):GetPropertyChangedSignal(“ClockTime”):Connect(function()
if game:GetService(“Lighting”).ClockTime ~= 12 and game:GetService(“Lighting”).ClockTime ~= _G.NormalLightingSettings.ClockTime then
_G.NormalLightingSettings.ClockTime = game:GetService(“Lighting”).ClockTime
if not _G.FullBrightEnabled then
repeat
wait()
until _G.FullBrightEnabled
end
game:GetService(“Lighting”).ClockTime = 12
end
end)

game:GetService(“Lighting”):GetPropertyChangedSignal(“FogEnd”):Connect(function()
if game:GetService(“Lighting”).FogEnd ~= 786543 and game:GetService(“Lighting”).FogEnd ~= _G.NormalLightingSettings.FogEnd then
_G.NormalLightingSettings.FogEnd = game:GetService(“Lighting”).FogEnd
if not _G.FullBrightEnabled then
repeat
wait()
until _G.FullBrightEnabled
end
game:GetService(“Lighting”).FogEnd = 786543
end
end)

game:GetService(“Lighting”):GetPropertyChangedSignal(“GlobalShadows”):Connect(function()
if game:GetService(“Lighting”).GlobalShadows ~= false and game:GetService(“Lighting”).GlobalShadows ~= _G.NormalLightingSettings.GlobalShadows then
_G.NormalLightingSettings.GlobalShadows = game:GetService(“Lighting”).GlobalShadows
if not _G.FullBrightEnabled then
repeat
wait()
until _G.FullBrightEnabled
end
game:GetService(“Lighting”).GlobalShadows = false
end
end)

game:GetService(“Lighting”):GetPropertyChangedSignal(“Ambient”):Connect(function()
if game:GetService(“Lighting”).Ambient ~= Color3.fromRGB(178, 178, 178) and game:GetService(“Lighting”).Ambient ~= _G.NormalLightingSettings.Ambient then
_G.NormalLightingSettings.Ambient = game:GetService(“Lighting”).Ambient
if not _G.FullBrightEnabled then
repeat
wait()
until _G.FullBrightEnabled
end
game:GetService(“Lighting”).Ambient = Color3.fromRGB(178, 178, 178)
end
end)

game:GetService(“Lighting”).Brightness = 1
game:GetService(“Lighting”).ClockTime = 12
game:GetService(“Lighting”).FogEnd = 786543
game:GetService(“Lighting”).GlobalShadows = false
game:GetService(“Lighting”).Ambient = Color3.fromRGB(178, 178, 178)

local LatestValue = true
spawn(function()
repeat
wait()
until _G.FullBrightEnabled
while wait() do
if _G.FullBrightEnabled ~= LatestValue then
if not _G.FullBrightEnabled then
game:GetService(“Lighting”).Brightness = _G.NormalLightingSettings.Brightness
game:GetService(“Lighting”).ClockTime = _G.NormalLightingSettings.ClockTime
game:GetService(“Lighting”).FogEnd = _G.NormalLightingSettings.FogEnd
game:GetService(“Lighting”).GlobalShadows = _G.NormalLightingSettings.GlobalShadows
game:GetService(“Lighting”).Ambient = _G.NormalLightingSettings.Ambient
else
game:GetService(“Lighting”).Brightness = 1
game:GetService(“Lighting”).ClockTime = 12
game:GetService(“Lighting”).FogEnd = 786543
game:GetService(“Lighting”).GlobalShadows = false
game:GetService(“Lighting”).Ambient = Color3.fromRGB(178, 178, 178)
end
LatestValue = not LatestValue
end
end
end)
end

_G.FullBrightExecuted = true
_G.FullBrightEnabled = not _G.FullBrightEnabled
print(“hi”)
else
if not _G.FullBrightExecuted then

_G.FullBrightEnabled = false

_G.NormalLightingSettings = {
Brightness = game:GetService(“Lighting”).Brightness,
ClockTime = game:GetService(“Lighting”).ClockTime,
FogEnd = game:GetService(“Lighting”).FogEnd,
GlobalShadows = game:GetService(“Lighting”).GlobalShadows,
Ambient = game:GetService(“Lighting”).Ambient
}

game:GetService(“Lighting”):GetPropertyChangedSignal(“Brightness”):Connect(function()
if game:GetService(“Lighting”).Brightness ~= 1 and game:GetService(“Lighting”).Brightness ~= _G.NormalLightingSettings.Brightness then
_G.NormalLightingSettings.Brightness = game:GetService(“Lighting”).Brightness
if not _G.FullBrightEnabled then
repeat
wait()
until _G.FullBrightEnabled
end
game:GetService(“Lighting”).Brightness = 1
end
end)

game:GetService(“Lighting”):GetPropertyChangedSignal(“ClockTime”):Connect(function()
if game:GetService(“Lighting”).ClockTime ~= 12 and game:GetService(“Lighting”).ClockTime ~= _G.NormalLightingSettings.ClockTime then
_G.NormalLightingSettings.ClockTime = game:GetService(“Lighting”).ClockTime
if not _G.FullBrightEnabled then
repeat
wait()
until _G.FullBrightEnabled
end
game:GetService(“Lighting”).ClockTime = 12
end
end)

game:GetService(“Lighting”):GetPropertyChangedSignal(“FogEnd”):Connect(function()
if game:GetService(“Lighting”).FogEnd ~= 786543 and game:GetService(“Lighting”).FogEnd ~= _G.NormalLightingSettings.FogEnd then
_G.NormalLightingSettings.FogEnd = game:GetService(“Lighting”).FogEnd
if not _G.FullBrightEnabled then
repeat
wait()
until _G.FullBrightEnabled
end
game:GetService(“Lighting”).FogEnd = 786543
end
end)

game:GetService(“Lighting”):GetPropertyChangedSignal(“GlobalShadows”):Connect(function()
if game:GetService(“Lighting”).GlobalShadows ~= false and game:GetService(“Lighting”).GlobalShadows ~= _G.NormalLightingSettings.GlobalShadows then
_G.NormalLightingSettings.GlobalShadows = game:GetService(“Lighting”).GlobalShadows
if not _G.FullBrightEnabled then
repeat
wait()
until _G.FullBrightEnabled
end
game:GetService(“Lighting”).GlobalShadows = false
end
end)

game:GetService(“Lighting”):GetPropertyChangedSignal(“Ambient”):Connect(function()
if game:GetService(“Lighting”).Ambient ~= Color3.fromRGB(178, 178, 178) and game:GetService(“Lighting”).Ambient ~= _G.NormalLightingSettings.Ambient then
_G.NormalLightingSettings.Ambient = game:GetService(“Lighting”).Ambient
if not _G.FullBrightEnabled then
repeat
wait()
until _G.FullBrightEnabled
end
game:GetService(“Lighting”).Ambient = Color3.fromRGB(178, 178, 178)
end
end)

game:GetService(“Lighting”).Brightness = 1
game:GetService(“Lighting”).ClockTime = 12
game:GetService(“Lighting”).FogEnd = 786543
game:GetService(“Lighting”).GlobalShadows = false
game:GetService(“Lighting”).Ambient = Color3.fromRGB(178, 178, 178)

local LatestValue = true
spawn(function()
repeat
wait()
until _G.FullBrightEnabled
while wait() do
if _G.FullBrightEnabled ~= LatestValue then
if not _G.FullBrightEnabled then
game:GetService(“Lighting”).Brightness = _G.NormalLightingSettings.Brightness
game:GetService(“Lighting”).ClockTime = _G.NormalLightingSettings.ClockTime
game:GetService(“Lighting”).FogEnd = _G.NormalLightingSettings.FogEnd
game:GetService(“Lighting”).GlobalShadows = _G.NormalLightingSettings.GlobalShadows
game:GetService(“Lighting”).Ambient = _G.NormalLightingSettings.Ambient
else
game:GetService(“Lighting”).Brightness = 1
game:GetService(“Lighting”).ClockTime = 12
game:GetService(“Lighting”).FogEnd = 786543
game:GetService(“Lighting”).GlobalShadows = false
game:GetService(“Lighting”).Ambient = Color3.fromRGB(178, 178, 178)
end
LatestValue = not LatestValue
end
end
end)
end

_G.FullBrightExecuted = true
_G.FullBrightEnabled = not _G.FullBrightEnabled
end
end)
——————————————————————————-
More:NewButton(“Player speed (50)”, “It keeps your speed to 50”, function()
while true do
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 50
wait(1)
end
end)

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