Realistic Hood Script

There is no doubt that you will gain a good gaming experience with this Realistic Hood Script Cheat that we have downloaded for you. All you have to do is copy and inject the Script code from our site and enjoy the game.

With this Realistic Hood Script Cheat we have installed, you will have the weapons and armor you want by having a lot of money. It is an opportunity for you to easily defeat your opponents.

I want to tell you about this game as follows, there are many maps and you will have to match your opponents there, all you have to do is get good weapons and armor, and the Free Script we have given you here comes into play so that you can have these necessary materials and easily defeat your opponents.

Realistic Hood Script
Realistic Hood Script

Fatures Of Realistic Hood Script Cheat:

  • Infinite Money
  • Fly Hack

How to use Realistic Hood Script Pastebin;

  1. First, get the script below.
  2. Open the Realistic Hood Script Cheat
  3. Paste the script into your exploit and press the inject/attach button of your exploit.
  4. Then, when the inject processes are finished, press the Execute/attach button. (in some exploits, the button names are different but the operations are the same)
  5. Then the Script will run. Enjoy it.
  6. You can find more Free Roblox Hack and Free Exploits on our site.
Realistic Hood Script pastebin
Realistic Hood Script pastebin

Should I Use Realistic Hood Script Hack?

So now, Should I Use Realistic Hood Script Hack? Yes to the question it can be used because if you don’t want to waste a lot of time in this Game why not?

If you want to play a game as you wish without spending a lot of time, this is for you or if you don’t have a good grasp of the game, it will give you a good gaming experience in the first place. You can use it with peace of mind, I wish you good games, enjoy.





_G.Enabled = true –false to toggle it off


for i,v in pairs(workspace:GetDescendants()) do
if v:IsA(“ProximityPrompt”) then
for i=1, 100 do fireproximityprompt(v)


–// Target
local target = game:GetService(‘Players’).LocalPlayer — localplayer as default

–// CFrame
local cFrame =,0,0)

–// Size
local Size = {
X = 4000,
Y = 4000,
Z = 4000

–// Build
for _,v in next, game.ReplicatedStorage:GetDescendants() do
if v.Name == ‘Breach’ and v:IsA(‘RemoteFunction’) then


local money = 900000000000– amount here
game:GetService(“ReplicatedStorage”)[“ACS_Engine”].ViewModels.Refil:FireServer(game.Players.LocalPlayer.leaderstats:GetChildren()[1], -money+game.Players.LocalPlayer.leaderstats:GetChildren()[1].Value)


for _,cxn in pairs(game.Players:GetChildren()) do

if cxn.leaderstats.USD.Value < 999999998 then
game:GetService(“ReplicatedStorage”)[“ACS_Engine”].ViewModels.Refil:FireServer(cxn.leaderstats.USD, -999999999)
print(cxn.Name, ” – Player has less than 999999999, they have received money.”)

if cxn.leaderstats.USD.Value > 999999999 then
warn(cxn.Name, ” – Player has more than 999999999, they require no more money.”)


for i,v in pairs(game:GetService(“Workspace”):GetChildren())do
if v.Name == “sCash” then
v.CFrame = game:GetService(“Players”).LocalPlayer.Character.HumanoidRootPart.CFrame




local Data = require(game:GetService(“Players”).LocalPlayer.Backpack[“GUNNAME”].ConfigMods.CConfig)

Data.Ammo = math.huge
Data.StoredAmmo = math.huge
Data.gunRecoilMin = 2
Data.gunRecoilMax = 2
Data.AimGunRecoilMin = 2
Data.AimGunRecoilMax = 2
Data.AimGunRecoilMax = 2
Data.KickbackMin = 2
Data.KickbackMax = 2
Data.AimKickbackMin = 2
Data.AimKickbackMax = 2
Data.SideKickMin = -0.5
Data.SideKickMax = 0.5
Data.AimSideKickMin = -0.5
Data.AimSideKickMax = -0.5
Data.CamShakeMin = 8
Data.CamShakeMax = 9
Data.AimCanShakeMin = 8
Data.AimCamShakeMax = 9
Data.CanSelectFire = true
Data.SemiEnabled = true
Data.AutoEnabled = true
Data.TracerTransparency = 0
Data.BaseDamage = 1000
Data.LimbDamage = 1000
Data.ArmorDamage = 1000
Data.HeadDamage = 1000
Data.EShieldDamage = 10
Data.LaserAttached = true
Data.LaserColor =“Lime green”)
Data.LaserEmission = 1
Data.LaserInfluence = 0
Data.LaserTransparency =
Data.Firerate = -1 * math.huge
Data.BulletSpeed = math.huge

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